Force 5 Development

Color Palette Builder: Beta Testing Appendix

This appendix provides example data for testers, including sample Elements, States, and Groups to simplify testing tasks. Use this data as a reference to avoid having to create items from scratch.

Explanation of Terms

Element: Each individual color entry in your palette is referred to as an Element. Think of each Element as a distinct item or component within your design or project that requires a specific color. This helps keep your colors organized by their purpose or role in the project.

State: The State refers to the condition or status of an Element at a given moment. This is especially helpful if your project includes interactive components or elements that change based on user actions. For example, if the Element represents a button, its State could be “Enabled,” “Disabled,” “Hovered,” or “Pressed,” reflecting the button’s appearance in different conditions.

Group: The Group is used to categorize where or how an Element is used within the broader context of your project. Grouping Elements by location or function can make it easier to organize your palette, especially for larger projects. In a game, Groups might include “Main Menu,” “HUD,” or “Pause Screen.” In a web design, Groups could include “Header,” “Background,” “Buttons,” etc.

Sample States and Groups

Below are example States and Groups for easy reference.

Sample States

Sample Groups

Sample Elements

Below is a list of sample Elements with associated States, Groups, and Notes. This set of entries includes varied note lengths to help test display sizing and text wrapping.